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Sign in to get custom notifications of new products! Recent History. Product Information. Copy Link Tweet This. Eddy Webb , Matthew McFarland. Original electronic Scanned image These products were created by scanning an original printed edition. Most older books are in scanned image format because original digital layout files never existed or were no longer available from the publisher. The result of this OCR process is placed invisibly behind the picture of each scanned page, to allow for text searching.
However, any text in a given book set on a graphical background or in handwritten fonts would most likely not be picked up by the OCR software, and is therefore not searchable. Also, a few larger books may be resampled to fit into the system, and may not have this searchable text background. For printed books, we have performed high-resolution scans of an original hardcopy of the book.
We essentially digitally re-master the book. Unfortunately, the resulting quality of these books is not as high. It's the problem of making a copy of a copy.
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Most newer books are in the original electronic format. Both download and print editions of such books should be high quality. I was supposed to game this evening with the Friday players today. I've been feeling somewhat ill…. Anonymous comments are disabled in this journal. Log in No account? Create an account. Remember me. John Kahane jkahane wrote, - 04 - 30 John Kahane jkahane - 04 - 30 Previous Share Flag Next. Add a copy to your collection Record information Record a play. Average Rating: 8.
Browse 1 Image » wrong image? Primary Name. A Specific check has five potential results: If the roll is higher than the target number, the result is a Failure. On most checks, this means your character did not accomplish what she was trying to do, or else might have achieved a Pyrrhic or costly victory.
If the roll is lower than or equal to the target number, but still more than half the target number, the result is a Low Success. This level of success means the character accomplish what she set out to do; no more, no less. If the roll is lower than half the target number, the result is a High Success. On a High Success, the character succeeds with style — she might learn a helpful fact or put herself in an advantageous position for future checks.
If the roll is doubles 33, 55, etc. A Botch is worse than a failure — the character has actively hindered herself in some way. If the roll is doubles and is lower than or equal to the target number, the result is a Colossal Success.
A Colossal Success is the best a character can do — she learns exactly what she needs to learn, she acts decisively and swiftly, or she says precisely the right thing. The player can turn multiple tokens this way and can do so after she has rolled the dice.
Note that it is possible to turn a Botch into a success using tokens. For instance, in the previous example, if Connie had rolled a 77, that would be a Botch higher than her target number and doubles , but turning a token would raise her target number high enough to be successful.
She still turns a token dark from the Botch regardless, plus any tokens required to raise her target number. At that point the check is a Colossal Success in terms of what it means for the story, but the player does not turn a token light see below.
Activate the Art. Some characters use the Art — paranormal abilities that SAVE envoys develop through patient and careful study. Use of any discipline of the Art requires the player to turn a token dark.
Automatically succeed on a Sensing the Unknown check. All SAVE envoys can sense the presence of the supernatural. Players can do so by rolling dice or by turning a token dark. Gain Insight. When a character uncovers knowledge related to her current case or when a character has direct exposure to the Unknown, the player can turn a token dark and learn or remember a relevant fact about the situation.
Reduce the level of Trauma suffered from a Resolve check. Players make Resolve checks when their characters encounter horrific or revolting events during the game, which can result in psychological stress and fatigue. Save the life of an envoy. This requires that the player turn all available light tokens dark. The envoy in question survives, but is badly injured. The CM can turn multiple tokens this way, and can do so after she has rolled the dice.
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