A better solution is to use hitchhik. The first program that I found for running z5 files was very buggy, but this program is good. This program is superior to the original game for many reasons, including being able to save with names greater than 8 letters, being able to look at past activity by scrolling back, and being able to use the up arrow to repeat a past command great for correcting typos.
Eric Klien -1 point. Foebage 0 point Apple II version. This game sparked a large part of what drove me to learn about computers. I enjoyed the Apple II version. I then read all of Douglas Adams books. He was a true artist of language and humor. Granny Kiwi 5 points DOS version. I have the original game for Commodore 64, it IS an hilarious take on the original story.
I tried the game without knowing anything about it. That was a mistake. I am going to try it again Thanks for this!!! Glover 0 point DOS version. Anon 1 point DOS version. Redstorm 0 point DOS version. Unlike most space fiction, there is no dark evil villains but just powerful people misusing their powers or those masking to your friends just to use you.
Such small instances make it relatable. The book also has a great sense of humor to make it an easy go fun read. To celebrate the 30th anniversary of The Hitchhiker's Guide to the Galaxy text-based adventure game, the BBC has released an online version, playable for free. The Hitchhiker's Guide to the Galaxy, written by Douglas Adams and first appearing as a radio play in , is one of sci-fi's most beloved franchises, spinning off into a series of novels published from , a TV show, a comic book, a film — and, in , an interactive text-based adventure game by developer Infocom.
The original is hard to find and play now, but hoopy froods can rejoice! You won't get the feelies, but you will get the original game as written by Douglas Adams himself and programmed by Steve Meretzky, along with a few little upgrades. Without this forehand knowledge, you may find yourself in a dead-end. There are two problems on which both fans and non-fans of the book will agree. The first is the game's short nature. With only 31 locations, the game is dwarfed by other text adventure titles not only from Infocom but other companies as well.
The puzzle difficulty keeps you from blasting quickly through the game, but the dearth of locations hurts the play length value.
Secondly, the game doesn't actually have an ending. At the end, the story abruptly ends with "To be continued," forcing you to wait for a sequel. Leaving a story dangling with a cliffhanger is fine if you intend to revisit the events after a commercial break, or after the next chapter in a book, but it's bad form to end an entire game with nothing resolved.
Despite its two flaws, fans of the book will find The Hitchhiker's Guide to the Galaxy to be a very entertaining experience, thanks to the strength of its writing, its wit and charm, and the unique puzzle logic. If you haven't read the book, though, a trip to your local dentist will most likely be more pleasant than the gameplay experience you'll get from the game.
Enjoyment: The game has excellent writing, lots of humor, and well-designed puzzles with lateral logic twists. Replay Value: The replay value is higher than normal for a text adventure thanks to the amount of hidden humor found if one takes the time to dig around and try different things.
You are Arthur Dent, an Englishman with a bad hangover wearing a dressing gown containing a much needed buffered analgesic and some fluff.
Your house has just been destroyed, followed shortly thereafter by your planet Earth mostly harmless.
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